The General Video Game AI (GVG-AI) Competition explores the problem of creating agents for general video game playing. How would you create a single agent that is able to play any game it is given? Could you program an agent that is able to play a wide variety of games, without knowing which games are to be played and without a forward model?
30th April 2019, 29:59 (GMT)More
Yannakakis, Georgios N., and Julian Togelius. Artificial Intelligence and Games. Springer, 2018.
Editor-in-Chief: Julian Togelius, New York University, E-mail: firstname.lastname@example.org
The conference series is organised by the Games Technical Committee of the IEEE Computational Intelligence Society.
A list competitions about Computational Intelligence in Games